Be on comms during fleets and emergencies.
If you are not on voice comms, we cannot coordinate a safe rescue. Do not expect others to risk ships or pods when communication is missing.
People first, always. Shared spaces stay free of religious and political debates, every corporation participates in the same alliance community, and leadership acts when someone harms the group. The full rules are below.
These are the headline rules, not a replacement for the complete policies below. Everyone, including CEOs and directors, is expected to follow them.
These are the rules that keep fleets, payments, loot, and alliance support fair and predictable.
If you are not on voice comms, we cannot coordinate a safe rescue. Do not expect others to risk ships or pods when communication is missing.
LP, goods, and services must be traded at a fair value. We do not rip off our own members.
Do not expect other people to carry you. Pilots who want alliance support are expected to contribute effort as well.
Follow the published fitting unless the FC clearly says the fleet is kitchen sink. Do not change doctrine fits without approval.
Fleet loot above 100 million ISK is handled by the FC or another designated pilot.
Payouts are based on real participating players, not alt count. Scouts and other useful roles still count even when they do not appear on the killmail.
Avoid public arguments in militia chat. When you speak there, you still represent Send Dudes.
These rules are direct on purpose. They apply in shared text and voice spaces to every member, corporation and leader. We protect the crew, not disruptive behaviour.
That means no politics and no religion in any shared Send Dudes channels, whether you are typing or on voice: alliance Discord, fleet chat, corporation chat, alliance chat, or connected community spaces. We respect personal beliefs; we do not turn our shared channels into political or religious discussions or debates.
Leadership, including Phantom Silver, will act to protect our stability, cohesion, trust and safety. Pilots who repeatedly stir up harmful drama, harass others, undermine the group or deliberately damage the community can be removed. Serious cases may lead to immediate removal. Rank, skill, ISK and time served do not buy exceptions.
Member corporations keep their identities, but their pilots are expected to participate in the alliance Discord for shared community, announcements, activities, forming and voice. Corporation-only Discords may exist for internal matters, but hiding away there instead of being part of the alliance is not how Send Dudes works. Nobody is expected to be on voice every hour of the day.
Do not claim to be staff, a volunteer, leadership, or another person when you are not.
Fun stops being fun when it is always at someone else’s expense. When you are crossing that line, stop.
Personal attacks, targeted harassment, threats, deliberately offensive language, and intentional trolling are not allowed.
Use direct messages for private matters, personal information, and conversations that are disrupting a public channel.
Swearing happens, but excessive profanity and aggressive language should not take over the conversation.
When a post or message is moderated, discuss it privately with the people involved instead of turning it into a public argument.
Do not ping roles or staff without a real reason. Use the correct channels and normal messages whenever possible.
This material does not belong in Send Dudes community spaces.
Use designated language channels for other supported languages and keep those conversations inside the correct section.
Voice comms only become active when people sit in them. Staying for a while can be the difference between an empty channel and a group forming naturally.
When you enter an empty voice channel, stay for a while. The next pilot who joins will find someone there instead of another empty room.
Outside fleets you have freedom. Inside fleets, or when faction warfare and alliance relationships are involved, follow these rules.
During a fleet, the alliance rules, FC instructions, and relevant faction warfare directives apply.
You may choose your own targets when flying solo, but do not attack your own faction or allies.
Only engage them when the FC or alliance leadership clearly authorises it.
When flying with neutral pilots, we cannot assist them in killing members of our militia.
Participation is only required when the target is a War Declaration Headquarters or another structure leadership considers critical.
Send Dudes works with respect and restraint while keeping the freedom to fight where fighting is intended.
Final note: These policies may change as Send Dudes evolves and EVE Online changes. When something is unclear, ask leadership before making assumptions.